// Called every frame
void AFloatingActor::Tick(float DeltaTime)
{
Super::Tick(DeltaTime);
GEngine->AddOnScreenDebugMessage(-1, 5.f, FColor::Green, FString::Printf(TEXT("DeltaTime is: %f"), DeltaTime));
}
UE4/5 中 Tick的DeltaTime解释
最新推荐文章于 2024-02-18 17:55:03 发布