using System.Collections;
using System.Collections.Generic;
using UnityEngine;
/// <summary>
/// 触摸屏幕实现对模型的双指缩放、实现对模型的单指旋转
/// </summary>
public class RotateAndScale : MonoBehaviour
{
private Touch oldTouch1; //上次触摸点1
private Touch oldTouch2; //上次触摸点2
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
//没有触摸
if (Input.touchCount <= 0)
{
return;
}
//单点触摸,水平上下、左右旋转
if(1 == Input.touchCount)
{
Touch touch = Input.GetTouch(0);
Vector2 deltaPos = touch.deltaPosition;
transform.Rotate(Vector3.down * deltaPos.x, Space.World);
transform.Rotate(Vector3.right * deltaPos.y, Space.World);
}
//多点触摸、实现缩放
Touch newTouch1 = Input.GetTouch(0);//新触摸点1
Touch newTouch2 = Input.GetTouch(1);//新触摸点1
//第二点刚接触屏幕,只做记录,不做处理
if (newTouch2.phase == TouchPhase.Began)
{
oldTouch1 = newTouch1;
oldTouch2 = newTouch2;
return;
}
//计算旧的两点和新的两点之间的距离,变大就要放大模型,变小就要缩小模型
float oldDistance = Vector2.Distance(oldTouch1.position, oldTouch2.position);
float newDistance = Vector2.Distance(newTouch1.position, newTouch2.position);
float offSet = newDistance - oldDistance;
//放大因子,一个像素按0.01倍来算
float scaleFactor = offSet / 0.01f;
Vector3 localScale = transform.localScale;
Vector3 scale = new Vector3(localScale.x + scaleFactor,
localScale.y + scaleFactor,
localScale.z + scaleFactor);
//缩放的情况
if(scale.x >= 0.05f && scale.y >= 0.05f && scale.z >= 0.05f)
{
transform.localScale = scale;
}
//记录最新的触摸点,供下次使用
oldTouch1 = newTouch1;
oldTouch2 = newTouch2;
}
}