//获得键盘按键虚拟轴
HeroMove.z = Input.GetAxis("Vertical") * Speed * Time.deltaTime;
HeroMove.x = Input.GetAxis("Horizontal") * Speed * Time.deltaTime;
//gyro为挂有陀螺仪脚本的对象,在这里只取他的Y轴,控制角色
transform.localEulerAngles = new Vector3(transform.localEulerAngles.x,Gyro.localEulerAngles.y,transform.localEulerAngles.z);
if (m_anim.IsPlaying("atk0") || m_anim.IsPlaying("atk01"))
{
}
else
{
if (HeroMove.z != 0 || HeroMove.x != 0)
{
if (m_Charac.isGrounded)
{
//播放脚步声
Clock++;
if (Clock > 12)
{
m_anim.Play("Run");
m_audio.PlayO
HeroMove.z = Input.GetAxis("Vertical") * Speed * Time.deltaTime;
HeroMove.x = Input.GetAxis("Horizontal") * Speed * Time.deltaTime;
//gyro为挂有陀螺仪脚本的对象,在这里只取他的Y轴,控制角色
transform.localEulerAngles = new Vector3(transform.localEulerAngles.x,Gyro.localEulerAngles.y,transform.localEulerAngles.z);
if (m_anim.IsPlaying("atk0") || m_anim.IsPlaying("atk01"))
{
}
else
{
if (HeroMove.z != 0 || HeroMove.x != 0)
{
if (m_Charac.isGrounded)
{
//播放脚步声
Clock++;
if (Clock > 12)
{
m_anim.Play("Run");
m_audio.PlayO