Camera.ScreenToWorldPoint 屏幕转世界位置
function ScreenToWorldPoint (position : Vector3
Description描述
Transforms position from screen space into world space.
从屏幕空间到世界空间的变化位置。
Screenspace is defined in pixels. The bottom-left of the screen is (0,0); the right-top is (pixelWidth,pixelHeight). The z position is in world units from the camera.
屏幕空间以像素定义。屏幕的左下为(0,0);右上是(pixelWidth,pixelHeight),Z的位置是以世界单位衡量的到相机的距离。
using UnityEngine; using System.Collections; public class example : MonoBehaviour { void OnDrawGizmosSelected() { Vector3(100, 100, camera.nearClipPlane)); Gizmos.color = Color.yellow; Gizmos.DrawSphere(p, 0.1F); } }