using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using System.IO;
using UnityEngine.Networking;
public class LoadFromFileExample : MonoBehaviour
{
// Use this for initialization
void Start()
{
/*
//第一种加载AB方式
//LoadFromMemoryAsync 异步
StartCoroutine(StartAB());
//LoadFromFile 同步
string path = "AssetBundles/scene/wall.xifan";
AssetBundle ab = AssetBundle.LoadFromFile(path);
GameObject wallPrefab=ab.LoadAsset<GameObject>("Cube");
Instantiate(wallPrefab);
*/
//第二种加载方式WWW加载AB方式
//StartCoroutine(WWWAB());
//第三种加载方式Web加载AB方式
//StartCoroutine(WebAB());
//加载全部包
string path = "AssetBundles/scene/wall.xifan";
AssetBundle ab = AssetBundle.LoadFromFile(path);
GameObject wallPrefab = ab.LoadAsset<GameObject>("Cube");
Instantiate(wallPrefab);
AssetBundle manifestAB = AssetBundle.LoadFromFile("AssetBundles/AssetBundles");
AssetBundleManifest manifest = manifestAB.LoadAsset<AssetBundleManifest>("AssetBundleManifest");
//foreach (string name in manifest.GetAllAssetBundles()) //加载所有所需加载包名字
//{
// print(name);
//}
string[] strs = manifest.GetAllDependencies("scene/wall.xifan"); //查询此包的所有依赖项
foreach (string name in strs)
{
print("获取依赖项");
print(name);
AssetBundle.LoadFromFile(@"AssetBundles/" + name);
}
}
IEnumerator StartAB()
{
//LoadFromMemoryAsync
string path = "AssetBundles/scene/wall.xifan";
AssetBundleCreateRequest request = AssetBundle.LoadFromMemoryAsync(File.ReadAllBytes(path));
yield return request;
AssetBundle ab = request.assetBundle;
GameObject wallPrefab = ab.LoadAsset<GameObject>("Cube");
Instantiate(wallPrefab);
}
IEnumerator WWWAB()
{
///WWW
//本地www加载
//string path = @"D:\InterviewShangHai\AssetBundleProject\AssetBundles\scene/wall.xifan";
//服务器www加载
string path = @"http://47.100.21.161/AssetBundles/scene\wall.xifan";
while (Caching.ready == false)
{
yield return null;
}
WWW www = WWW.LoadFromCacheOrDownload(path, 2);
yield return www;
if (string.IsNullOrEmpty(www.error) == false)
{
Debug.Log(www.error);
yield break;
}
AssetBundle ab = www.assetBundle;
GameObject wallPrefab = ab.LoadAsset<GameObject>("Cube");
Instantiate(wallPrefab);
}
IEnumerator WebAB()
{
string uri = @"http://47.100.21.161/AssetBundles/scene\wall.xifan";
UnityWebRequest request = UnityWebRequest.GetAssetBundle(uri);
yield return request.SendWebRequest();
//AssetBundle ab = DownloadHandlerAssetBundle.GetContent(request);
AssetBundle ab = (request.downloadHandler as DownloadHandlerAssetBundle).assetBundle;
GameObject wallPrefab = ab.LoadAsset<GameObject>("Cube");
Instantiate(wallPrefab);
}
}