// Upgrade NOTE: replaced 'mul(UNITY_MATRIX_MVP,*)' with 'UnityObjectToClipPos(*)'
Shader "wacky/s10 shader bump"{
Properties{
_Color("Color Tint",Color) = (1,1,1,1)
_MainTex("Main Tex",2D) = "white"{}
_BumpMap("Bump Map",2D) = "bump"{}
_BumpScale("Bump Scale",Float) = 1.0
_Specular ("Specular",Color
Shader 法线贴图参考代码
最新推荐文章于 2023-11-19 22:40:24 发布