Unity学习笔记:ScreenAudoChange UGUI分辨率自适应

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在Canvas上挂以下代码

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
 
public class ScreenAudoChange : MonoBehaviour
{
    private CanvasScaler canvas;
    private float screen,rescreen;
 
    private Vector2 oldscreen;
    // Start is called before the first frame update
    void Start()
    {
        canvas = gameObject.GetComponent<CanvasScaler>();
        canvas.uiScaleMode = CanvasScaler.ScaleMode.ScaleWithScreenSize;
        canvas.screenMatchMode = CanvasScaler.ScreenMatchMode.MatchWidthOrHeight;
        screen = canvas.referenceResolution.x / canvas.referenceResolution.y;
        rescreen = (float)Screen.width / Screen.height;
        Adaptive();
    }
 
    // Update is called once per frame
    void Update()
    {
        if (oldscreen.x != Screen.width || oldscreen.y != Screen.height)
        {
            Adaptive();
        }
    }
 
    void Adaptive()
    {
        rescreen = (float)Screen.width / Screen.height;
        if (rescreen > screen)
        {
            canvas.matchWidthOrHeight = 1;
        }
        else
        {
            canvas.matchWidthOrHeight = 0;
        }
        oldscreen = new Vector2(Screen.width, Screen.height);
    }
}

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