【虚幻】C++打印信息到屏幕/日志 + 自定义简化输出工具

UE4打印信息到屏幕

GEngine->AddOnScreenDebugMessage
(
	-1, 			
	10, 			//	显示的时间/秒
	FColor::Blue, 	//	显示的颜色
	"Hello! UE4"	//	显示的信息
);

UE4打印信息到日志

FString Message;	//	显示的信息
UE_LOG
(
	LogTemp, 				//	日志的标签
	Log, 					//	日志的类型,Log:普通,白色    Warning:警告,黄色    Error:错误,红色
	TEXT("%s"), *Message	//	输出的信息,类型为FString,%s:FString	%i:int	%f:float
)

自定义

/*	引入自定义类的头文件:  include"Helper.h"
	操作符 "+" 可自定义,如 "<<" ">>"
*/
UENUM()
enum class EMyInfo:uint8
{
	Name,
	Birthday
};

EMyInfo MyInfo = EMyInfo::Birthday;
FString Year = "2001";
FName Month = "06";
int32 Day = 19;

//输出到屏幕
Print() 			+ EnumToString(MyInfo, "EMyInfo") + ": " + Year + Month + Day;	//	默认输出
Print(1) 			+ EnumToString(MyInfo, "EMyInfo") + ": " + Year + Month + Day;	//	1秒
Print(FColor::Blue) + EnumToString(MyInfo, "EMyInfo") + ": " + Year + Month + Day;	//	蓝色

//	输出到日志
PrintLog() 		  + "Birthday:" + Year + Month + Day;	//	普通
PrintLogWarning() + "Birthday:" + Year + Month + Day;	//	警告
PrintLogError()   + "Birthday:" + Year + Month + Day;	//	错误

步骤

1. 新建C++类,不继承任何类(None),类名为Helper.
2. 将.h文件和.cpp文件代码清空.
3. 将以下代码写入到.h文件中.

#pragma once

#include "Engine/Engine.h"


class Helper_Print
{
public:
	//	控制
	bool bEnable = true;
	bool bPrintScreen = true;

	//	Screen	
	int32 Count = -1;				//	行数
	float Time = 3.f;				//	时长
	FColor Color = FColor::Green;	//	颜色
	FString Message;				//	信息

	//	log
	uint8 LogType;	//	类型

public:
	//	析构函数
	~Helper_Print()
	{
		if (!bEnable || Message.IsEmpty())
		{
			return;
		}

		if (bPrintScreen && GEngine && LogType == 0)
		{
			GEngine->AddOnScreenDebugMessage(Count, Time, Color, Message);
		}

		PrintLogFromType(LogType);
	}

	//	初始化
	void InitScreen(int32 ShowCount, float ShowTime, FColor ShowColor)
	{
		this->LogType = 0;
		this->Count = ShowCount;
		this->Time = ShowTime;
		this->Color = ShowColor;
	}
	void InitLog(uint8 Type)
	{
		this->LogType = Type;
	}
	void PrintLogFromType(uint8 Type)
	{
		if (Type == 0)
		{
			if (Color == FColor::Yellow)
			{
				Type = 2;
			}
			else if (Color == FColor::Red)
			{
				Type = 3;
			}
		}


		switch (Type)
		{
		case 0:
		case 1:
			UE_LOG(LogTemp, Log, TEXT("%s"), *Message)
				break;
		case 2:
			UE_LOG(LogTemp, Warning, TEXT("%s"), *Message)
				break;
		case 3:
			UE_LOG(LogTemp, Error, TEXT("%s"), *Message)
				break;
		}
	}

	//	操作符重写
	Helper_Print& operator+ (int32 Info) { Message.Append(FString::FromInt(Info)); return *this; }
	Helper_Print& operator+ (float Info) { Message.Append(FString::SanitizeFloat(Info)); return *this; }
	Helper_Print& operator+ (double Info) { Message.Append(FString::SanitizeFloat(Info)); return *this; }
	Helper_Print& operator+ (bool Info) { Message.Append(Info ? FString("true") : FString("false")); return *this; }
	//安卓弃用Helper_Print& operator+ (const wchar_t* Info) { Message += Info; return *this; }
	Helper_Print& operator+ (const char* Info) { Message += UTF8_TO_TCHAR(Info); return *this; }
	Helper_Print& operator+ (const char Info) { Message.AppendChar(Info); return *this; }
	Helper_Print& operator+ (FString Info) { Message.Append(Info); return *this; };
	Helper_Print& operator+ (FName Info) { Message.Append(Info.ToString()); return *this; }
	Helper_Print& operator+ (FText Info) { Message.Append(Info.ToString()); return *this; }
	Helper_Print& operator+ (FVector2D Info) { Message.Append(Info.ToString()); return *this; }
	Helper_Print& operator+ (FVector Info) { Message.Append(Info.ToString()); return *this; }
	Helper_Print& operator+ (FRotator Info) { Message.Append(Info.ToString()); return *this; }
	Helper_Print& operator+ (FQuat Info) { Message.Append(Info.ToString()); return *this; }
	Helper_Print& operator+ (FTransform Info) { Message.Append(Info.ToString()); return *this; }
	Helper_Print& operator+ (FMatrix Info) { Message.Append(Info.ToString()); return *this; }
	Helper_Print& operator+ (FColor Info) { Message.Append(Info.ToString()); return *this; }
	Helper_Print& operator+ (FLinearColor Info) { Message.Append(Info.ToString()); return *this; }

};

//	Screen
FORCEINLINE Helper_Print Print()
{
	Helper_Print PrintHelper = Helper_Print();
	PrintHelper.InitScreen(PrintHelper.Count, PrintHelper.Time, PrintHelper.Color);
	return PrintHelper;
}
FORCEINLINE Helper_Print Print(int Count)
{
	Helper_Print PrintHelper = Helper_Print();
	PrintHelper.InitScreen(Count, PrintHelper.Time, PrintHelper.Color);
	return PrintHelper;
}
FORCEINLINE Helper_Print Print(float Time)
{
	Helper_Print PrintHelper = Helper_Print();
	PrintHelper.InitScreen(PrintHelper.Count, Time, PrintHelper.Color);
	return PrintHelper;
}
FORCEINLINE Helper_Print Print(FColor Color)
{
	Helper_Print PrintHelper = Helper_Print();
	PrintHelper.InitScreen(PrintHelper.Count, PrintHelper.Time, Color);
	return PrintHelper;
}
FORCEINLINE Helper_Print Print(int Count, float Time)
{
	Helper_Print PrintHelper = Helper_Print();
	PrintHelper.InitScreen(Count, Time, PrintHelper.Color);
	return PrintHelper;
}
FORCEINLINE Helper_Print Print(int Count, FColor Color)
{
	Helper_Print PrintHelper = Helper_Print();
	PrintHelper.InitScreen(Count, PrintHelper.Time, Color);
	return PrintHelper;
}
FORCEINLINE Helper_Print Print(float Time, FColor Color)
{
	Helper_Print PrintHelper = Helper_Print();
	PrintHelper.InitScreen(PrintHelper.Count, Time, Color);
	return PrintHelper;
}
FORCEINLINE Helper_Print Print(int Count, float Time, FColor Color)
{
	Helper_Print PrintHelper = Helper_Print();
	PrintHelper.InitScreen(Count, Time, Color);
	return PrintHelper;
}

//	log
FORCEINLINE Helper_Print PrintLog()
{
	Helper_Print PrintHelper = Helper_Print();
	PrintHelper.InitLog(1);
	return PrintHelper;
}
FORCEINLINE Helper_Print PrintLogWarning()
{
	Helper_Print PrintHelper = Helper_Print();
	PrintHelper.InitLog(2);
	return PrintHelper;
}
FORCEINLINE Helper_Print PrintLogError()
{
	Helper_Print PrintHelper = Helper_Print();
	PrintHelper.InitLog(3);
	return PrintHelper;
}

//	枚举转换
template<typename TEnum>
FORCEINLINE FString EnumValueToString(FString EnumTypeName, TEnum EnumValue)
{
	UEnum* EnumPtr = FindObject<UEnum>((UObject*)ANY_PACKAGE, *EnumTypeName, true);

	if (!EnumPtr)
	{
		return FString("InvaildEnumName");
	}

	return EnumPtr->GetNameStringByIndex((int32)EnumValue);
}

template<typename TEnum>
FORCEINLINE TEnum StringToEnumValue(FString EnumTypeName, FString StringEnumValue)
{
	UEnum* EnumPtr = FindObject<UEnum>((UObject*)ANY_PACKAGE, *EnumTypeName, true);

	if (!EnumPtr)
	{
		return TEnum(0);
	}

	return (TEnum)EnumPtr->GetIndexByNameString(StringEnumValue);
}

template<typename TEnum>
FORCEINLINE int32 StringToEnumIndex(FString EnumTypeName, FString EnumValue)
{
	UEnum* EnumPtr = FindObject<UEnum>((UObject*)ANY_PACKAGE, *EnumTypeName, true);

	if (!EnumPtr)
	{
		return -1;
	}

	return EnumPtr->GetIndexByNameString(EnumValue);
}




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