1.API PrefabUtility EditorUtility AssetDatabase
2.具体流程
(1)gameobject是否是预制体:PrefabUtility.IsAnyPrefabInstanceRoot(gameobject);
(2)找到预制体:EditorUtility.GetPrefabParent(gameobject);---object
(3)获取预制体所在路径:AssetDatabase.GetAssetPath(object);
(4)比较预制体的路径----是否是相同预制体