RenderThumbnail对Upackage的资源没用,对UBlueprint的资源有用
UTexture2D* URoadTreeFL::GetThumbnailTexture(TSubclassOf<ARoadTreeActorBase> InRoadTreeActorClass)
{
if (InRoadTreeActorClass->IsValidLowLevel())
{
FString ThePath = FPaths::ConvertRelativePathToFull(FPaths::ProjectDir());
FString ThumbnailTextureLoadPath = ThePath + "Saved/ThumbnailTexture/" + InRoadTreeActorClass->GetName();
//通过类取到包名,再通过LoadObject加载到UBlueprint
FString PackageName