UE4 c++ 设置Transform里的Rotation属性
重点是FRotator.Quaternion
FTransform SplineTrans = SplineComponent->GetTransformAtDistanceAlongSpline(TempUsedLength, ESplineCoordinateSpace::World);
SplineTrans.SetScale3D(RoadRow.RoadTreeScaleArr[i]);
float RealPitch
UE4 c++ 设置Transform里的Rotation属性
重点是FRotator.Quaternion
FTransform SplineTrans = SplineComponent->GetTransformAtDistanceAlongSpline(TempUsedLength, ESplineCoordinateSpace::World);
SplineTrans.SetScale3D(RoadRow.RoadTreeScaleArr[i]);
float RealPitch