using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class activeShow : MonoBehaviour {
public GameObject cube;
string message = null;
private float m_timer=0;
// Use this for initialization
void Start () {
Recv();
}
// Update is called once per frame
void Update () {
m_timer+=Time.deltaTime;
if(message == "update_panel" && m_timer>5){
cube.active = !cube.active;
m_timer=0;
}
}
public void Recv()
{
while (true)
{
int[] recv = new int[];
int recvLen = socket.R