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UE4Lamplight
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UE4Lamplight_预结算光照情景
错误: 反射捕获 /Game/Environments/Levels/Your_Level_Name.level_name:PersistentLevel.SphereReflectionCapture_1.NewReflectionComponent 上传了两次,且未重新加载其光照情景关卡。反射捕获上传时,光照情景关卡必须加载一次。原创 2020-10-22 10:19:08 · 914 阅读 · 0 评论 -
静态,固定,移动 光照
static lightstatic light只有间接光,没有直接光。光照和阴影烘焙到lightmap;static light通过indirect lighting cache Sample Grid(需要有lightmass importance volume)影响动态物体。stationary light光源位置不变,但颜色和亮度会变。这是stationary light和stati...转载 2019-03-04 18:58:35 · 1603 阅读 · 0 评论