Non-convex MeshCollider with non-kinematic Rigidbody is no longer supported since Unity 5.
If you want to use a non-convex mesh either make the Rigidbody kinematic or remove the Rigidbody component. Scene hierarchy path "XX/AAA/Shadow", Mesh asset path "Library/unity default resources" Mesh name "Plane"
第一种:
打开刚体里面的Is Kinematic
第二种:
比如我这种导入unity store的人物角色,MeshCollider被绑到了人物的影子上面(导致角色无论如何都无法与墙发生碰撞)
解决方法:给角色另外加个Collider,并且关掉原来的MeshCollider