Non-convex MeshCollider with non-kinematic Rigidbody is no longer supported since Unity 5.解决方法

Non-convex MeshCollider with non-kinematic Rigidbody is no longer supported since Unity 5.
If you want to use a non-convex mesh either make the Rigidbody kinematic or remove the Rigidbody component. Scene hierarchy path "XX/AAA/Shadow", Mesh asset path "Library/unity default resources" Mesh name "Plane"

第一种:

打开刚体里面的Is Kinematic

 

第二种:

比如我这种导入unity store的人物角色,MeshCollider被绑到了人物的影子上面(导致角色无论如何都无法与墙发生碰撞)

解决方法:给角色另外加个Collider,并且关掉原来的MeshCollider

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