using System.Collections;
using System.Collections.Generic;
using System.Globalization;
using DG.Tweening;
using UnityEngine;
using UnityEngine.Serialization;
using UnityEngine.UI;
public class AudioControl : MonoBehaviour
{
public static AudioControl instance = null;
public AudioSource musicSource;
public Queue<AudioSource> effectSource=new Queue<AudioSource>();
[Header("背景音乐")]
public AudioClip backgroundMusic;
public AudioClip mapMusic;
public AudioClip[] ChineseStyleMapMusic = new AudioClip[3];
public AudioClip[] ChineseStyleBattleMusic = new AudioClip[3];
public AudioClip battleMusic;
private void Awake()
{
instance = this;
for(int i = 1; i <= 4; i
Unity歌曲切换
于 2022-07-17 09:00:10 首次发布