using UnityEngine;
using System.Collections;
public class rotation : MonoBehaviour {
// Use this for initialization
void Start () {
}
// Update is called once per frame
void Update () {
transform.Rotate(new Vector3(0,1,0)); //y
}
}
using UnityEngine;
using System.Collections;
public class rotation : MonoBehaviour {
// Use this for initialization
void Start () {
}
// Update is called once per frame
void Update () {
transform.Rotate(new Vector3(0,1,0)); //y
}
}