using System;
using System.Collections;
using System.Collections.Generic;
using Photon.Pun;
using Photon.Realtime;
using UnityEngine;
using UnityEngine.UI;
using Random = UnityEngine.Random;
public class Lobby : MonoBehaviourPunCallbacks
{
public Text Info;
public static Text S_info;
private int _timeOff=1;
public static int networktype;
public void Start()
{
S_info = Info;
networktype++;
ConnectToPhoton();
}
public void ConnectToPhoton()
{
PhotonNetwork.GameVersion = "1.0";
PhotonNetwork.ConnectUsingSettings();
}
public void FixedUpdate()
{
switch (networktype)
{
case 1:
Info.text = $"正在链接服务器({_timeOff}%)";
break;
Unity自用工具.Photon大厅
于 2023-10-04 23:48:42 首次发布