shadowCascades 开始4倍用来处理影子的锯齿平滑
开启代码:
QualitySettings.shadowCascades = 4;
QualitySettings.shadowProjection = ShadowProjection.CloseFit;
需要注意的是如果需要动态代码开启需要 在设置灯光开启影子之后在开启抗锯齿才生效
newPlayerShadowLight.shadows = LightShadows.Hard; //先开灯光
QualitySettings.shadowCascades = 4;
QualitySettings.shadowProjection = ShadowProjection.CloseFit;