1.首先注册Lua中的update函数
LuaState.cs
其中的OpenBaseLuaLibs()
public void Start()
{
#if UNITY_EDITOR
beStart = true;
#endif
Debugger.Log("LuaState start");
OpenBaseLuaLibs();
#if ENABLE_LUA_INJECTION
Push(LuaDLL.tolua_tag());
LuaSetGlobal("tolua_tag");
#if UNITY_EDITOR
if (UnityEditor.EditorPrefs.GetInt(Application.dataPath + "InjectStatus") == 1)
{
#endif
DoFile("System/Injection/LuaInjectionStation.lua");
bInjectionInited = true;
#if UNITY_EDITOR
}
#endif
#endif
PackBounds = GetFuncRef("Bounds.New");
UnpackBounds = GetFuncRef("Bounds.Get");
PackRay = GetFuncRef("Ray.New");
UnpackRay = GetFuncRef("Ray.Get");
PackRaycastHit = GetFuncRef("R