private AudioSource a;
public AudioClip b, c;
public GameObject obj;
// Use this for initialization
void Start () {
a = obj.AddComponent();
}
// Update is called once per frame
void Update () {
if (Input.GetKey(KeyCode.W))
{
a.clip = b;
a.Play();
}
if (Input.GetKey(KeyCode.S))
{
a.clip = c;
a.Play();
}
}