using UnityEngine;
using System.Collections;
using UnityEngine.SceneManagement;
public class bu: MonoBehaviour {
//public GameObject zhu;
//public GameObject cu;
public Vector3 z;
void Awake()
{
z = new Vector3(0, 2, 0);
DontDestroyOnLoad(this);
//DontDestroyOnLoad(cu);
SceneManager.LoadScene(1);
this.transform.position = z;
}
}