1.定义时间戳
2.回调的通知对象
3.回调通知函数
4.等待时间
float ReloadTime = Owner1->PlayAnimMontage(ReloadMontage);
FTimerHandle Handle;
GetWorld()->GetTimerManager().SetTimer(Handle, this, &AWeaponActor::ReloadAmmonOver, ReloadTime);//定时器
1.定义时间戳
2.回调的通知对象
3.回调通知函数
4.等待时间
float ReloadTime = Owner1->PlayAnimMontage(ReloadMontage);
FTimerHandle Handle;
GetWorld()->GetTimerManager().SetTimer(Handle, this, &AWeaponActor::ReloadAmmonOver, ReloadTime);//定时器