//标记为修改 using UnityEditor.SceneManagement
EditorSceneManager.MarkSceneDirty(SceneManager.GetActiveScene());
Unity ContentMenu修改面板属性后,标记为修改
最新推荐文章于 2022-10-10 10:23:03 发布
//标记为修改 using UnityEditor.SceneManagement
EditorSceneManager.MarkSceneDirty(SceneManager.GetActiveScene());