在开发过程中,经常会有在软件中浏览本地文件的需求,今天就在Unity中实现一下浏览本地图片并加载的小功能。
功能预览:
其实实现起来很方便。注释中都有代码,只需要两个代码,一个是调用系统的窗口,一个是加载图片
using UnityEngine;
using System.Collections;
using System;
using System.Runtime.InteropServices;
/// <summary>
/// 调用系统的窗口,数据接收类
/// </summary>
[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Auto)]
public class OpenFileName
{
public int structSize = 0;
public IntPtr dlgOwner = IntPtr.Zero;
public IntPtr instance = IntPtr.Zero;
public String filter = null;
public String customFilter = null;
public int maxCustFilter = 0;
public int filterIndex = 0;
public String file = null;
public int maxFile = 0;
public String fileTitle = null;
public int maxFileTitle = 0;
public String initialDir = null;
public String title = null;
public int flags = 0;
public short fileOffset = 0;
public short fileExtension = 0;
public String defExt = null;
public IntPtr custData = IntPtr.Zero;
public IntPtr hook = IntPtr.Zero;
public String templateName = null;
public IntPtr reservedPtr = IntPtr.Zero;
public int reservedInt = 0;
public int flagsEx = 0;
}
public class WindowDll
{
[DllImport("Comdlg32.dll", SetLastError = true, ThrowOnUnmappableChar = true, CharSet = CharSet.Auto)]
public static extern bool GetOpenFileName([In, Out] OpenFileName ofn);
public static bool GetOpenFileName1([In, Out] OpenFileName ofn)
{
return GetOpenFileName(ofn);
}
}
using UnityEngine;
using System.Collections;
using System.Runtime.InteropServices;
using System.Reflection;
using UnityEngine.UI;
public class LoadImage : MonoBehaviour
{
public Image image;
public Texture buttonTexture;
// Update is called once per frame
void Update()
{
}
void OnGUI()
{
//设置按钮文字的大小,颜色,背景等
GUIStyle fontStyle = new GUIStyle();
fontStyle.alignment = TextAnchor.MiddleCenter;
fontStyle.fontSize = 50;
fontStyle.normal.textColor = Color.white;
fontStyle.normal.background = (Texture2D)buttonTexture;
if (GUI.Button(new Rect(10, 10, 300, 100), "Open",fontStyle))
{
OpenFileName ofn = new OpenFileName();
ofn.structSize = Marshal.SizeOf(ofn);
ofn.filter = "图片文件(*.jpg*.png)\0*.jpg;*.png";
ofn.file = new string(new char[256]);
ofn.maxFile = ofn.file.Length;
ofn.fileTitle = new string(new char[64]);
ofn.maxFileTitle = ofn.fileTitle.Length;
//默认路径
string path = Application.streamingAssetsPath;
path = path.Replace('/', '\\');
//默认路径
//ofn.initialDir = "G:\\wenshuxin\\test\\HuntingGame_Test\\Assets\\StreamingAssets";
ofn.initialDir = path;
ofn.title = "Open Project";
ofn.defExt = "JPG";//显示文件的类型
//注意 一下项目不一定要全选 但是0x00000008项不要缺少
ofn.flags = 0x00080000 | 0x00001000 | 0x00000800 | 0x00000200 | 0x00000008;//OFN_EXPLORER|OFN_FILEMUSTEXIST|OFN_PATHMUSTEXIST| OFN_ALLOWMULTISELECT|OFN_NOCHANGEDIR
//点击Windows窗口时开始加载选中的图片
if (WindowDll.GetOpenFileName(ofn))
{
Debug.Log("Selected file with full path: " + ofn.file);
StartCoroutine(Load(ofn.file));
}
}
}
/// <summary>
/// 加载本地图片
/// </summary>
/// <param name="path">本地文件路径</param>
/// <returns></returns>
IEnumerator Load(string path)
{ //计算加载用时
double startTime = (double)Time.time;
WWW www = new WWW("file:///" + path);
yield return www;
if (www != null && string.IsNullOrEmpty(www.error))
{
//获取Texture
Texture2D texture = www.texture;
//更多操作...
//直接将选择图保存
byte[] bytes = texture.EncodeToJPG();
//测试地址
//string filename = @"G:\wenshuxin\BackGround\6.jpg";
System.IO.File.WriteAllBytes(path, bytes);
//根据获取的Texture创建一个sprite
Sprite sprite = Sprite.Create(texture, new Rect(0, 0, texture.width, texture.height), new Vector2(0.5f, 0.5f));
//将sprite显示在图片上
image.sprite = sprite;
//图片设置为原始尺寸
image.SetNativeSize();
//计算加载用时
startTime = (double)Time.time - startTime;
Debug.Log("WWW加载用时:" + startTime);
}
}
}