Unity 加载图片
1.服务器加载图片
using System.Collections;
using UnityEngine;
using UnityEngine.UI;
using System;
using UnityEngine.Networking;
using System.IO;
public class UploadImage : MonoBehaviour
{
public Image img;
public void UpLoad()
{
StartCoroutine(UpLoadTexture());
}
IEnumerator UpLoadTexture()
{
yield return new WaitForSeconds(0.5f);
byte[] bytes = File.ReadAllBytes(Application.dataPath + "/StreamingAssets/" + "photo.png");
WWWForm form = new WWWForm();
//string id = "Photo_" + DateTime.Now.ToString("yyyy-MM-dd_hh-mm-ss");
//form.AddField("id", id);//文件名这个参数是给服务器处理的,服务器不同,参数数量和类型也将不同
form.AddBinaryData("file", bytes, "photo.png");
using (UnityWebRequest www = UnityWebRequest.Post("XXX", form))
{
yield return www.SendWebRequest();
if (www.isNetworkError || www.isHttpError)
{
Debug.Log("上传失败:" + www.error);
}
else
{
string text = www.downloadHandler.text;
Debug.Log("服务器返回值" + text);//正确打印服务器返回值
Debug.Log("上传成功!");
StartCoroutine(LoadTexture(text, img));
}
}
}
Texture2D texture2D;
IEnumerator LoadTexture(string url, Image image)
{
print(url);
using (UnityWebRequest uwr = UnityWebRequestTexture.GetTexture(url))
{
yield return uwr.SendWebRequest();
if (uwr.isNetworkError || uwr.isHttpError)
{
Debug.Log("图片加载失败" + uwr.error);
}
else
{
// Get downloaded asset bundle
texture2D = DownloadHandlerTexture.GetContent(uwr);
print("图片获取成功!");
Sprite temp = Sprite.Create(texture2D, new Rect(0, 0, texture2D.width, texture2D.height), Vector2.zero);
image.sprite = temp;
}
}
}
}
2.加载文件夹路径中的图片资源
/// <summary>
/// StreamingAssets加载图片资源
/// </summary>
/// <param name="path">文件夹路径</param>
/// <returns></returns>
public Texture2D GetTexture(string path)
{
FileStream fileStream = new FileStream(path, FileMode.Open, FileAccess.Read);
byte[] bytes = new byte[fileStream.Length];
fileStream.Read(bytes, 0, (int)fileStream.Length);
fileStream.Close();
fileStream.Dispose();
fileStream = null;
int width = 300;
int height = 372;
Texture2D texture = new Texture2D(width, height);
texture.LoadImage(bytes);
//Sprite sprite = Sprite.Create(texture, new Rect(0, 0, texture.width, texture.height), new Vector2(0.5f, 0.5f));
//image.sprite = sprite;
return texture;
}
将Texture2d转换为Sprite
private Sprite TextureToSprite(Texture2D tex)
{
Sprite sprite = Sprite.Create(tex, new Rect(0, 0, tex.width, tex.height), new Vector2(0.5f, 0.5f));
return sprite;
}