unity版本2018.2.20f1
Hierarchy面板如下图所示:
UIEvent代码:
using System;
using UnityEngine;
using UnityEngine.EventSystems;
public class UIEvent : EventTrigger
{
public static UIEvent Get(GameObject obj)
{
UIEvent e = obj.GetComponent<UIEvent>();
if (e == null)
{
e = obj.AddComponent<UIEvent>();
}
return e;
}
public Action<PointerEventData> OnPointerClickCallBack;
public Action<PointerEventData> OnPointerDownCallBack;
public Action<PointerEventData> OnPointerUpCallBack;
public Action<PointerEventData> OnBeginDragCallBack;
public Action<PointerEventData> OnDra