CCAnimation::setDelayPerUnit(float v);
// 设置两帧之间的时间间隔
//主体动画
CCAnimation* animation = CCAnimation::create();
animation->addSpriteFrameWithFileName("catBody1.png");
animation->addSpriteFrameWithFileName("catBody2-4.png");
animation->addSpriteFrameWithFileName("catBody3.png");
animation->addSpriteFrameWithFileName("catBody2-4.png");
animation->setDelayPerUnit(0.1f);
animation->setRestoreOriginalFrame(true);
mainsprite->runAction(CCRepeatForever::create(CCAnimate::create(animation)));
addChild(mainsprite);