TestFPSController 摄像机更随物体

/*
	TestFPSController Class Definition
	Created by taotao man on 2016_1_1
	Brief: 摄像机更随物体
*/
using UnityEngine;
using System.Collections;

public class TestFPSController : MonoBehaviour {

    public float distanceAway;
    public float distanceUp;
    public float smooth;

    Transform follow;

    private Vector3 targetPosition;

	// Use this for initialization
	void Start () {
        follow = GameObject.Find("micro_dragon").transform;
	}
	
	// Update is called once per frame
	void Update () {
        targetPosition = follow.position + Vector3.up * distanceUp - follow.forward * distanceAway;
        transform.position = Vector3.Lerp(transform.position, targetPosition, Time.deltaTime * smooth);
        transform.LookAt(follow);
	}
}

  • 0
    点赞
  • 0
    收藏
    觉得还不错? 一键收藏
  • 0
    评论
评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值