CinemachineVirtualCamera实现自由相机

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在这里插入图片描述

using Cinemachine;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class FreeCameraController : SingletonMono<FreeCameraController>
{
    public CinemachineVirtualCamera vcamera;
    public Transform target;
    public float TopClamp = 85.0f;
    public float BottomClamp = -10.0f;
    public float MinDis = 10f;
    public float MaxDis = 100f;
    public float Speed = 3.0f;
    public float MoveSpeed = 3.0f;
    public float ScrollSpeed = 150.0f;
    public bool Invert;

    private float cinemachineTargetYaw;
    private float cinemachineTargetPitch;

    private Cinemachine3rdPersonFollow vcameraFollow;
    private float vcameraDistance;

    private bool isEnable = true;
    void Start()
    {
        cinemachineTargetPitch = target.rotation.eulerAngles.x;
        cinemachineTargetYaw = target.rotation.eulerAngles.y;

        transform.rotation = Quaternion.Euler(0.0f, cinemachineTargetYaw, 0.0f);
        target.rotation = Quaternion.Euler(cinemachineTargetPitch, cinemachineTargetYaw, 0.0f);

        vcameraFollow = vcamera.GetCinemachineComponent<Cinemachine3rdPersonFollow>();
        vcameraDistance = vcameraFollow.CameraDistance;
    }

    void LateUpdate()
    {
        if (!vcamera.gameObject.activeSelf) return;

        if (Input.GetMouseButtonDown(0) || Input.GetMouseButtonDown(1))
        {
            if (EventSystem.current != null && EventSystem.current.IsPointerOverGameObject())
            {
                isEnable = false;
            }
            else
            {
                isEnable = true;
            }
        }

        CameraMove();
    }

    private void CameraMove()
    {
        var input = new Vector2(Input.GetAxis("Mouse X"), -Input.GetAxis("Mouse Y"));
        bool left = Input.GetMouseButton(0);
        bool right = Input.GetMouseButton(1);

        if (Invert)
        {
            bool temp = left;
            left = right;
            right = temp;
        }
        if (right)
        {
            if (input.sqrMagnitude >= 0.01f && isEnable)
            {
                cinemachineTargetYaw += input.x * Speed;
                cinemachineTargetPitch += input.y * Speed;
            }

            cinemachineTargetYaw = ClampAngle(cinemachineTargetYaw, float.MinValue, float.MaxValue);
            cinemachineTargetPitch = ClampAngle(cinemachineTargetPitch, BottomClamp, TopClamp);

            transform.rotation = Quaternion.Euler(0.0f, cinemachineTargetYaw, 0.0f);
            target.rotation = Quaternion.Euler(cinemachineTargetPitch, cinemachineTargetYaw, 0.0f);
        }
        if (left && isEnable)
        {
            transform.Translate(-input.x * MoveSpeed, 0f, input.y * MoveSpeed);
        }

        if (EventSystem.current == null || !EventSystem.current.IsPointerOverGameObject())
            vcameraDistance -= Input.GetAxis("Mouse ScrollWheel") * ScrollSpeed;
        vcameraDistance = Mathf.Clamp(vcameraDistance, MinDis, MaxDis);
        vcameraFollow.CameraDistance = Mathf.Lerp(vcameraFollow.CameraDistance, vcameraDistance, Time.deltaTime * 10.0f);

    }

    private static float ClampAngle(float lfAngle, float lfMin, float lfMax)
    {
        if (lfAngle < -360f) lfAngle += 360f;
        if (lfAngle > 360f) lfAngle -= 360f;
        return Mathf.Clamp(lfAngle, lfMin, lfMax);
    }
}
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