spline样条线算法

在雨松blog上看到一个bezier的class,转过来发现其实不是什么特殊算法,是bezier曲线
using UnityEngine;
[System.Serializable]

public class Bezier : System.Object

{

    public Vector3 p0;

    public Vector3 p1;

    public Vector3 p2;

    public Vector3 p3;

    public float ti = 0f;

    private Vector3 b0 = Vector3.zero;

    private Vector3 b1 = Vector3.zero;

    private Vector3 b2 = Vector3.zero;

    private Vector3 b3 = Vector3.zero;

    private float Ax;

    private float Ay;

    private float Az;

    private float Bx;

    private float By;

    private float Bz;

    private float Cx;

    private float Cy;

    private float Cz;

    // Init function v0 = 1st point, v1 = handle of the 1st point , v2 = handle of the 2nd point, v3 = 2nd point

    // handle1 = v0 + v1

    // handle2 = v3 + v2

    public Bezier( Vector3 v0, Vector3 v1, Vector3 v2, Vector3 v3 )

    {

        this.p0 = v0;

        this.p1 = v1;

        this.p2 = v2;

        this.p3 = v3;

    }

    // 0.0 >= t <= 1.0

    public Vector3 GetPointAtTime( float t )

    {

        this.CheckConstant();

        float t2 = t * t;

        float t3 = t * t * t;

        float x = this.Ax * t3 + this.Bx * t2 + this.Cx * t + p0.x;

        float y = this.Ay * t3 + this.By * t2 + this.Cy * t + p0.y;

        float z = this.Az * t3 + this.Bz * t2 + this.Cz * t + p0.z;

        return new Vector3( x, y, z );

    }

    private void SetConstant()

    {

        this.Cx = 3f * ( ( this.p0.x + this.p1.x ) - this.p0.x );

        this.Bx = 3f * ( ( this.p3.x + this.p2.x ) - ( this.p0.x + this.p1.x ) ) - this.Cx;

        this.Ax = this.p3.x - this.p0.x - this.Cx - this.Bx;

        this.Cy = 3f * ( ( this.p0.y + this.p1.y ) - this.p0.y );

        this.By = 3f * ( ( this.p3.y + this.p2.y ) - ( this.p0.y + this.p1.y ) ) - this.Cy;

        this.Ay = this.p3.y - this.p0.y - this.Cy - this.By;

        this.Cz = 3f * ( ( this.p0.z + this.p1.z ) - this.p0.z );

        this.Bz = 3f * ( ( this.p3.z + this.p2.z ) - ( this.p0.z + this.p1.z ) ) - this.Cz;

        this.Az = this.p3.z - this.p0.z - this.Cz - this.Bz;

    }

    // Check if p0, p1, p2 or p3 have changed

    private void CheckConstant()

    {

        if( this.p0 != this.b0 || this.p1 != this.b1 || this.p2 != this.b2 || this.p3 != this.b3 )

        {

            this.SetConstant();

            this.b0 = this.p0;

      
  • 0
    点赞
  • 1
    收藏
    觉得还不错? 一键收藏
  • 0
    评论

“相关推荐”对你有帮助么?

  • 非常没帮助
  • 没帮助
  • 一般
  • 有帮助
  • 非常有帮助
提交
评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值