void IASetVertexBuffers(
[in] UINT StartSlot,
[in] UINT NumBuffers,
[in] ID3D11Buffer *const *ppVertexBuffers,
[in] const UINT *pStrides,
[in] const UINT *pOffsets
);
该函数用于将顶点缓存数组绑定到输入装配阶段
void IASetIndexBuffer(
[in] ID3D11Buffer *pIndexBuffer,
[in] DXGI_FORMAT Format,
[in] UINT Offset
);
IASetIndexBuffer函数用于将索引缓存数组绑定到输入装配阶段
当我们调用了这两句的任何一句之后,所有的Constant Buffer 需要重新更新