现象
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将Sprite拖放到Sprite Atlas资源的Objects for Packing中,点击Pack Preview并保存
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该Sprite被某个prefab的SpriteRenderer所引用,使用如下代码加载prefab,Editor模式下能正常显示,并减少了DrawCall,直接用Sprite拖放创建的图片也能显示
string[] assetPaths = AssetDatabase.GetAssetPathsFromAssetBundleAndAssetName(assetBundleName, assetName); return AssetDatabase.LoadAssetAtPath<T>(assetPaths[0]);