任务:学习使用官方文档TArray的一些基本操作
TArrayTest.h代码如下:
// Fill out your copyright notice in the Description page of Project Settings.
#pragma once
#include "CoreMinimal.h"
#include "GameFramework/Actor.h"
#include "TArrayTest.generated.h"
UCLASS()
class LEARNTARRAY_API ATArrayTest : public AActor
{
GENERATED_BODY()
public:
// Sets default values for this actor's properties
ATArrayTest();
protected:
// Called when the game starts or when spawned
virtual void BeginPlay() override;
public:
void ShowArray(TArray<FString> str_array);
void ShowArray(TArray<int32> integer_array);
};
TArrayTest.cpp代码如下:
// Fill out your copyright notice in the Description page of Project Settings.
#include "TArrayTest.h"
#include <Engine.h>
// Sets default values
ATArrayTest::ATArrayTest()
{
}
// Called when t