Unity3d获取、校准陀螺仪

该博客介绍了如何在Unity3d中使用陀螺仪进行设备旋转控制,并提供了校准和过滤旋转数据的方法。通过开启和关闭陀螺仪,以及更新相机基座旋转和校准,实现不同设备方向的精确旋转跟踪。
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class GyroscopeCtrl : MonoBehaviour {
    //陀螺仪是否启动
    bool gyinfo;
    //陀螺仪状态
    private static GyroscpeState state;
    #region [Private fields]
    private bool gyroEnabled = true;
    private const float lowPassFilterFactor = 0.2f;
    private readonly Quaternion baseIdentity = Quaternion.Euler(90, 0, 0);
    private readonly Quaternion landscapeRight = Quaternion.Euler(0, 0, 90);
    private readonly Quaternion landscapeLeft = Quaternion.Euler(0, 0, -90);
    private readonly Quaternion upsideDown = Quaternion.Euler(0, 0, 180);
    private Quaternion cameraBase = Quaternion.identity;
    private Quaternion calibration = Quaternion.identity;
    private Quaternion baseOrientation = Quaternion.Euler(90, 0, 0);
    private Quaternion baseOrientationRotationFix = Quaternion.identity;
    private Quaternion referanceRotation = Quaternion.identity;
    private bool debug = true;
   
    #endregion
    #region [Unity events]

    void Start()
    {
        AttachGyro();
        StartCoroutine(DelayCtrl());
    }
    void Update()
    {
#if UNITY_EDITOR
        //pc端实现旋转测试的方法
        transform.Rotate(new Vector3(/*-Input.GetAxis("Mouse Y")*/0, Input.GetAxis("Mouse X"), 0));
#elif UNITY_ANDROID||UNITY_IPHONE||UNITY_IOS
       if (!gyroEnabled)
            return;
        transform.rotation = Quaternion.Slerp(transform.rotation,
         cameraBase * (ConvertRotation(referanceRotation * Input.
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