UGUI screen auto adaptation by code

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class ScreenAutoAdaptation : MonoBehaviour {
public RectTransform [] bgs_rect, canvas_scale3D;
	public CanvasScaler [] canvas_scale2D;

	static float x, y, z;
	public bool isPcTest;
	void Awake ()
	{
		Resolution resolution = Screen.currentResolution;
		//Debug.Log ("X:" + resolution.width + " Y:" + resolution.height);
		if (resolution.width > 1920 && resolution.height > 1080) {
			x = resolution.width;
			y = resolution.height;
			z = resolution.height - (resolution.height / 100);
			for (int i = 0; i < canvas_scale3D.Length; i++) {
				canvas_scale3D [i].sizeDelta = new Vector2 (x, y);
				canvas_scale3D [i].localPosition = new Vector3 (canvas_scale3D [i].localPosition.x, canvas_scale3D [i].localPosition.y, z);
			}

			for (int i = 0; i < canvas_scale2D.Length; i++) {
				canvas_scale2D [i].referenceResolution = new Vector2 (x, y);
			}

			for (int i = 0; i < bgs_rect.Length; i++) {
				bgs_rect [i].sizeDelta = new Vector2 (x, y);
			}
		} else {
			x = 1920;
			y = 1080;
			z = 1080;
		}
		#if UNITY_EDITOR
		/// PC Test
		if(isPcTest) {
			x = 2436;
			y = 1125;
			z = 1100;
			for (int i = 0; i < canvas_scale3D.Length; i++) {
				canvas_scale3D [i].sizeDelta = new Vector2 (2436, 1125);
				canvas_scale3D [i].localPosition = new Vector3 (canvas_scale3D [i].localPosition.x, canvas_scale3D [i].localPosition.y, 1100);
			}

			for (int i = 0; i < canvas_scale2D.Length; i++) {
				canvas_scale2D [i].referenceResolution = new Vector2 (2436, 1125);
			}

			for (int i = 0; i < bgs_rect.Length; i++) {
				bgs_rect [i].sizeDelta = new Vector2 (2436, 1125);
			}
		}
		#endif

	}
}



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