在unity动画系统中,例如用trigger控制人物跳跃动画,当你快速按下相应按键时,可能trigger会触发多次,例如:
解决方法如下:
在ground状态下新增一个名为FSMClearSignals的脚本,代码如下
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class FSMClearSignals : StateMachineBehaviour {
public string[] clearAtEnter;
public string[] cleatAtExit;
// OnStateEnter is called when a transition starts and the state machine starts to evaluate this state
override public void OnStateEnter(Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
{
foreach (var signal in clearAtEnter)
{
animator.ResetTrigger(signal);//重置trigger
}
}
// OnStateUpdate is called on each Update frame between OnStateEnter and OnStateExit callbacks
//override public void OnStateUpdate(Animator animator, AnimatorStateInfo stateInfo, int layerIndex) {
//
//}
// OnStateExit is called when a transition ends and the state machine finishes evaluating this state
override public void OnStateExit(Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
{
foreach (var signal in clearAtEnter)
{
animator.ResetTrigger(signal);//重置trigger
}
}
// OnStateMove is called right after Animator.OnAnimatorMove(). Code that processes and affects root motion should be implemented here
//override public void OnStateMove(Animator animator, AnimatorStateInfo stateInfo, int layerIndex) {
//
//}
// OnStateIK is called right after Animator.OnAnimatorIK(). Code that sets up animation IK (inverse kinematics) should be implemented here.
//override public void OnStateIK(Animator animator, AnimatorStateInfo stateInfo, int layerIndex) {
//
//}
}