public void SetParent(Transform parent, bool worldPositionStays);
参数
parent :The parent Transform to use.
worldPositionStays : If true, the parent-relative position, scale and rotation is modified such that the object keeps the same world space position, rotation and scale as before.
当你在Editor中编辑好后,把游戏放在Android上面如果你设置了ui控件的锚点与中心期望能够做到ui适配,并且没有设置SetParent的第二个参数,就会发现ui控件的坐标飘到了十万八千里。。。我竟然浪费了一天。。。。