以下代码主要来自siki老师的 Roll A Ball 游戏,在此基础上添加一些注释,以备后用。
using UnityEngine;
using System.Collections;
using UnityEngine.UI;
public class Player : MonoBehaviour {
private Rigidbody rd;
public int force = 5;
public Text txt;
private int score = 0;
public GameObject winTxt;
// Use this for initialization
void Start () {
rd = GetComponent<Rigidbody>();
}
// Update is called once per frame
void Update () {
float h = Input.GetAxis("Horizontal"); //左右的力
float v = Input.GetAxis("Vertical"); //前后的力
rd.AddForce(new Vector3(h, 0, v) * force);
}
//碰撞检测 有物理效果
void OnCollisionEnter(Collision collision)
{
//collision.collider //获取碰撞到的游戏物体身上的Collider组件
//string name = collision.collider.name; //获取碰撞到的游戏物体名字
//print(name);
if (collision.collider.tag == "PickUp")
{