unity 获取选中的目录_Unity 实用教程 之 调用系统窗口选择文件或路径

OpenFileName 具体内容如下:

using UnityEngine;

using System.Collections;

using System;

using System.Runtime.InteropServices;

[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Auto)]

public class OpenFileName

{

public int structSize = 0;

public IntPtr dlgOwner = IntPtr.Zero;

public IntPtr instance = IntPtr.Zero;

public String filter = null;

public String customFilter = null;

public int maxCustFilter = 0;

public int filterIndex = 0;

public String file = null;

public int maxFile = 0;

public String fileTitle = null;

public int maxFileTitle = 0;

public String initialDir = null;

public String title = null;

public int flags = 0;

public short fileOffset = 0;

public short fileExtension = 0;

public String defExt = null;

public IntPtr custData = IntPtr.Zero;

public IntPtr hook = IntPtr.Zero;

public String templateName = null;

public IntPtr reservedPtr = IntPtr.Zero;

public int reservedInt = 0;

public int flagsEx = 0;

}

public class LocalDialog

{

//链接指定系统函数       打开文件对话框

[DllImport("Comdlg32.dll", SetLastError = true, ThrowOnUnmappableChar = true, CharSet = CharSet.Auto)]

public static extern bool GetOpenFileName([In, Out] OpenFileName ofn);

public static bool GetOFN([In, Out] OpenFileName ofn)

{

return GetOpenFileName(ofn);

}

//链接指定系统函数        另存为对话框

[DllImport("Comdlg32.dll", SetLastError = true, ThrowOnUnmappableChar = true, CharSet = CharSet.Auto)]

public static extern bool GetSaveFileName([In, Out] OpenFileName ofn);

public static bool GetSFN([In, Out] OpenFileName ofn)

{

return GetSaveFileName(ofn);

}

}

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