对于游戏当中的虚拟摇杆,虚拟按键 触摸,拖拽,这些动作都可以使用EasyTouch轻松的实现
在EasyTouch4.0版本,使用EasyTouch的方法 :
1.导入插件到工程目录下 2.在场景中右键新建EasyTouch用于侦听游戏中的操作 3.新建空物体并绑定脚本 4.在脚本当中输入如下代码:
using UnityEngine;
using HedgehogTeam.EasyTouch;
public class EasyTouch4Demo : MonoBehaviour
{
void OnEnable ()
{
EasyTouch.On_TouchStart += OnTouchStart;
EasyTouch.On_TouchUp += OnTouchEnd;
EasyTouch.On_Swipe += OnSwipe;
}
void OnDisable ()
{
EasyTouch.On_TouchStart -= OnTouchStart;
EasyTouch.On_TouchUp -= OnTouchEnd;
EasyTouch.On_Swipe -= OnSwipe;
}
void OnDestroy ()
{
EasyTouch.On_TouchStart -= OnTouchStart;
EasyTouch.On_TouchUp -= OnTouchEnd;
EasyTouch.On_Swipe -= OnSwipe;
}
private void OnTouchStart(Gesture gesture)
{
Debug.Log("开始触摸"+gesture.startPosition);
}
private void OnTouchEnd(Gesture gesture)
{
Debug.Log("触摸结束"+gesture.actionTime);
}
private void OnSwipe(Gesture gesture)
{
Debug.Log("Swipe" + gesture.actionTime);
}
}
对于EasyTouch5b版本使用EasyTouch的方法
只需要新建空物体并绑定下列脚本即可 不需要新建EasyTouch
using UnityEngine;
using HedgehogTeam.EasyTouch;
public class EasyTouch5Demo : MonoBehaviour
{
void Update()
{
Gesture currentgesture = EasyTouch.current;
if (currentgesture == null) return;
if(EasyTouch.EvtType.On_TouchStart == currentgesture.type)
{
Debug.Log("OnTouchStart");
Debug.Log("StartPosition" + currentgesture.startPosition);
}
if(EasyTouch.EvtType.On_TouchUp == currentgesture.type)
{
Debug.Log("OnTouchUp");
Debug.Log("StartPosition" + currentgesture.startPosition);
}
if(EasyTouch.EvtType.On_Swipe==currentgesture.type)
{
Debug.Log("OnSwipe");
}
}
}