1.直接看代码吧
World->RemoveActor(stoppingActor,true);
stoppingActor->Rename(*stoppingActor->GetName(),stoppinglevel);
stoppinglevel->Actors.Add(stoppingActor);
1.直接看代码吧
World->RemoveActor(stoppingActor,true);
stoppingActor->Rename(*stoppingActor->GetName(),stoppinglevel);
stoppinglevel->Actors.Add(stoppingActor);