Unity3D读取外部文件夹的多张JPG图片到材质,脚本如下:
using UnityEngine;
using System.Collections;
using System.IO;
public class mytest : MonoBehaviour {
public Texture2D[] texs;// 拖到物体上后,在编辑器上赋给10个大小. 运行时直接在编辑器上看是否加载进去.
public string[] paths;//,图片路径.同样是在编辑器上初始的大小也是10.
// Use this for initialization
void Start () {
paths[0] = @"D:\tutu\1.jpg";
paths[1] = @"D:\tutu\2.jpg";
paths[2] = @"D:\tutu\3.jpg";
paths[3] = @"D:\tutu\4.jpg";
paths[4] = @"D:\tutu\5.jpg";
paths[5] = @"D:\tutu\6.jpg";
paths[6] = @"D:\tutu\7.jpg";
paths[7] = @"D:\tutu\8.jpg";
paths[8] = @"D:\tutu\9.jpg";
paths[9] = @"D:\tutu\10.jpg";
}
// Update is called once per frame
void Update () {
}
void OnGUI()
{
if (GUI.Button(new Rect(0, 0, 100, 50), ""))
{
for (int i = 0; i < 10; i++)
{
Texture2D tex = new Texture2D(1, 1);
byte[] rawJPG = File.ReadAllBytes(paths);
tex.LoadImage(rawJPG);
texs = tex;
}
//当你不需要texs里的图片时,把数组置空. 然后调用Resources.UnloadUnusedAssets
}
}
}