【U3D/UGUI】1.UI遮挡和3D物体响应

搭建场景场景非常简单,一个image还有一个cube挂载测试脚本image上面挂载 ImageClickTest.csusing UnityEngine;using UnityEngine.EventSystems;using UnityEngine.UI;public class ImageClickTest : MonoBehaviour,IPointerClickHandler{ int index; void ChangeColor() {
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自我介绍

广东双非一本的大三小白,计科专业,想在制作毕设前夯实基础,毕设做出一款属于自己的游戏!

搭建场景

场景非常简单,一个image还有一个cube

[外链图片转存失败,源站可能有防盗链机制,建议将图片保存下来直接上传(img-xFef6aIf-1593253780748)(4CBC9E8A2BF14498BBC30AB784528AEE)]

挂载测试脚本

image上面挂载 ImageClickTest.cs

using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.UI;

public class ImageClickTest : MonoBehaviour,IPointerClickHandler
{
   
    int index;

    void ChangeColor()
    {
   
        if (index == 0) GetComponent<Image>().color = Color.red;
        else GetComponent<Image>().color = Color.green;
        index =
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NullReferenceException: Object reference not set to an instance of an object Inventory.OnClickPickUp () (at Assets/Script/Inventory.cs:39) UnityEngine.Events.InvokableCall.Invoke () (at <ff7b004c24954ff98f68a709be4708c3>:0) UnityEngine.Events.UnityEvent.Invoke () (at <ff7b004c24954ff98f68a709be4708c3>:0) UnityEngine.UI.Button.Press () (at D:/Program Files/Unity/Hub/Editor/2019.4.14f1c1/Editor/Data/Resources/PackageManager/BuiltInPackages/com.unity.ugui/Runtime/UI/Core/Button.cs:68) UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) (at D:/Program Files/Unity/Hub/Editor/2019.4.14f1c1/Editor/Data/Resources/PackageManager/BuiltInPackages/com.unity.ugui/Runtime/UI/Core/Button.cs:110) UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) (at D:/Program Files/Unity/Hub/Editor/2019.4.14f1c1/Editor/Data/Resources/PackageManager/BuiltInPackages/com.unity.ugui/Runtime/EventSystem/ExecuteEvents.cs:50) UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) (at D:/Program Files/Unity/Hub/Editor/2019.4.14f1c1/Editor/Data/Resources/PackageManager/BuiltInPackages/com.unity.ugui/Runtime/EventSystem/ExecuteEvents.cs:261) UnityEngine.EventSystems.EventSystem:Update() (at D:/Program Files/Unity/Hub/Editor/2019.4.14f1c1/Editor/Data/Resources/PackageManager/BuiltInPackages/com.unity.ugui/Runtime/EventSystem/EventSystem.cs:377)
06-10

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