Invalid SortingGroup index set in Renderer

  SortingGroup[] sortingGroups;
    SortingGroup[] SortingGroups => sortingGroups ?? (sortingGroups = GetComponentsInChildren<SortingGroup>());
 
    void OnEnable()
    {
        foreach (SortingGroup sortingGroup in SortingGroups)
            sortingGroup.enabled = true;
    }
 
    void OnDisable()
    {
        foreach (SortingGroup sortingGroup in SortingGroups)
            sortingGroup.enabled = false;
    }

https://forum.unity.com/threads/invalid-sortinggroup-index-set-in-renderer.586450/#post-6462529

The script with the similar code should be attached to the root of pooled object.
Hope, it will help you.

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