最近做的东西需要用圆柱画线,网上找了些,没找到合适的,所以自己简单写了一个。
这个函数只需要输入起始点和终点即可,材质可以自己调整
void DrawLS(GameObject startP, GameObject finalP)
{
Vector3 rightPosition = (startP.transform.position + finalP.transform.position) / 2;
Vector3 rightRotation = finalP.transform.position - startP.transform.position;
float HalfLength = Vector3.Distance(startP.transform.position, finalP.transform.position) / 2;
float LThickness = 0.1f;//线的粗细
//创建圆柱体
GameObject MyLine = GameObject.CreatePrimitive(PrimitiveType.Cylinder);
MyLine.gameObject.transform.parent = transform;
MyLine.transform.position = rightPosition;
MyLine.transform.rotation = Quaternion.FromToRotation(Vector3.up, rightRotation);
MyLine.transform.localScale = new Vector3(LThickness, HalfLength, LThickness);
//这里可以设置材质,具体自己设置
//MyLine.GetComponent<MeshRenderer>().material = GetComponent<MeshRenderer>().material;
}