Zhj游戏(三)完善服务器发送接收消息

完善ClientPeer接收消息:

  • 定义List<>集合,类型为byte,数据缓冲区
  • 使用解析包解析出来
  • 转换成NetMessage网络消息类
  • 回调给Server端
  public SocketAsyncEventArgs ReceiveArgs { get; set; }

        /// <summary>
        /// 接收到消息的数据缓冲区
        /// </summary>
        private List<byte> cache = new List<byte>();
        /// <summary>
        /// 是否在处理接收到的消息
        /// </summary>
        private bool isReceiveProgessData = false;
        /// <summary>
        /// 接收消息完毕后的回调,让服务器段处理,去发送给应用层处理。
        /// </summary>
        public delegate void ReceiveCompleted(ClientPeer client, NetMsg msg);
        public ReceiveCompleted receiveCompleted;
        /// <summary>
        /// 处理数据的接收
        /// </summary>
        /// <param name="packet"></param>
        public void ProcessReceive(byte[] packet)
        {
            cache.AddRange(packet);
            if (isReceiveProgessData == false)
            {
                ProcessData();
            }
        }
        /// <summary>
        /// 处理结束到的数据,调用解析包,最后转换成NetMsg类
        /// </summary>
        private void ProcessData()
        {
            isReceiveProgessData = true;
            //使用解析包,把数据解析出来
            byte[] packet = EncodeTools.DecodePacket(ref cache);
            if (packet == null)
            {
                isReceiveProgessData = false;
                return;
            }
            //将数据转换成网络消息类,加上操作码
            NetMsg msg = EncodeTools.DecodeMsg(packet);
            if (receiveCompleted != null)//回调给服务器端,服务器段发送给应用层,应用层根据操作码分发到所属模块
            {
                receiveCompleted(this, msg);
            }
             ProcessData();
        }

ClientPeer接收完毕后,回调给Server

  • 在填满Client连接池时,对回调进行赋值
//赋值:
 for (int i = 0; i < maxClient; i++)
                {
                    ClientPeer client = new ClientPeer();
                    **client.receiveCompleted = ReceiveProcessCompleted;**
                    client.ReceiveArgs.Completed += ReceiveArgs_Completed;
                    clientPeerPool.Enqueue(client);
                }

//回调方法:
		/// <summary>
        /// 客户端处理消息完毕后的回调,发送到应用层
        /// </summary>
        private void ReceiveProcessCompleted(ClientPeer client, NetMsg msg)
        {
            //TODO
        }

完善ClientPeer发送消息:

 public void SendMsg(int opCode,int subCode,object value)
        {
            msg.Change(opCode,subCode,value);
            byte[] data = EncodeTools.EncodeMsg(msg);//把msg转换未byte数组
            byte[] packet = EncodeTools.EncodePacket(data);//构造包,加上包头和包尾
            SendMsg(packet);//发送消息
        }

        private void SendMsg(byte[] packet)
        {           
            try
            {
                clientSocket.Send(packet);
            }
            catch (Exception e)
            {
                Console.WriteLine(e.Message);
            }
        }

完善ClientPeer自身断开连接:

        /// <summary>
        /// 断开连接
        /// </summary>
        public void DisConnected()
        {
            cache.Clear();
            isReceiveProgessData = false;
            clientSocket.Shutdown(SocketShutdown.Both);
            clientSocket.Close();
            clientSocket = null;
        }

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