Unity3D中用EventTrigger组件实现Button的拖拽和复位

public class UiButton : MonoBehaviour
{
private Button button;
public Button main;
public Transform Canves;
EventTrigger trigger;

void Start()
{
    button = Instantiate(main, Canves.position,Quaternion.identity);
    button.transform.SetParent(Canves);
    //判断(添加)并获取EventTrigger组件       
    if (trigger == null)
    {
        trigger = button.gameObject.AddComponent<EventTrigger>();
    }
    trigger =button.GetComponent<EventTrigger>();
    //使用EventTrigger组件
    //trigger.triggers = new List<EventTrigger.Entry>();
    #region 拖拽
    EventTrigger.Entry enter = new EventTrigger.Entry();
    enter.callback = new EventTrigger.TriggerEvent();
    enter.eventID = EventTriggerType.Drag;      
    UnityAction<BaseEventData> action = new UnityAction<BaseEventData>(PEnter);
    enter.callback.AddListener(action);
    trigger.triggers.Add(enter);
    #endregion
    #region 回位
    EventTrigger.Entry enter1 = new EventTrigger.Entry();
    enter1.callback = new EventTrigger.TriggerEvent();
    enter1.eventID = EventTriggerType.PointerUp;
    UnityAction<BaseEventData> action1 = new UnityAction<BaseEventData>(PEnter1);
    enter1.callback.AddListener(action1);
    trigger.triggers.Add(enter1);
    #endregion

}
private void PEnter(BaseEventData a)
{
    button.transform.position = Input.mousePosition;
}
private void PEnter1(BaseEventData b)
{
    button.transform.position = Canves.position;
}

}

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