1.把编译好的库文件放在工程里(路径可以随便放,建议和bulid.cs放在同一个目录下,方便寻找)
2.新建两个空文件夹include和lib,把头文件存放在include里,库文件放在lib文件夹下
3.在build.cs里添加路径
4.把dll放入工程目录的Binaries下
此时第三方静态库已经链接完成 可以去工程里测试了
下面附上完整代码和官方第三方库链接,一定要注意路径不要出错
using System.IO;
using UnrealBuildTool;
public class StreamInterface : ModuleRules
{
//模块路径
private string ModulePath
{
//获取build.cs的目录
get { return ModuleDirectory; }
}
public StreamInterface(ReadOnlyTargetRules Target) : base(Target)
{
PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs;
PublicIncludePaths.AddRange(
new string[] {
// ... add public include paths required here ...
Path.Combine(ModuleDirectory,"Public")
}
);
PrivateIncludePaths.AddRange(
new string[] {
// ... add other private include paths required here ...
Path.Combine(ModuleDirectory,"Private")
}
);
PublicDependencyModuleNames.AddRange(
new string[]
{
"Core"
// ... add other public dependencies that you statically link with here ...
}
);
PrivateDependencyModuleNames.AddRange(
new string[]
{
"CoreUObject",
"Engine",
"Slate",
"SlateCore"
// ... add private dependencies that you statically link with here ...
}
);
DynamicallyLoadedModuleNames.AddRange(
new string[]
{
// ... add any modules that your module loads dynamically here ...
}
);
//头文件路径
string CURLIncludePath = ModulePath + "/libcurl-x64/include/curl/";
//lib路径
string CURLLibPath = ModulePath + "/libcurl-x64/lib/";
//引入lib名称
string CURLImportLibName = ModulePath + "/libcurl-x64/lib/libcurl.lib";
// 添加头文件的包含路径
PublicIncludePaths.Add(CURLIncludePath);
//添加静态库方法路径
PublicSystemLibraryPaths.Add(CURLLibPath);
//附加库列表
PublicAdditionalLibraries.Add(CURLImportLibName);
}
}