osg使用顶点索引绘制任意几何体

直接贴代码:

#include <Windows.h>
#include <osgViewer/Viewer>
#include <osg/Group>
#include <osgDB/ReadFile>

int main(void)
{
	osg::ref_ptr<osgViewer::Viewer> viewer = new osgViewer::Viewer;
	
	osg::ref_ptr<osg::Group> sceneRoot = new osg::Group;
	

	//创建几何体
	osg::ref_ptr<osg::Geometry> geometry = new osg::Geometry;
	osg::Vec4dArray* color = new osg::Vec4dArray;
	color->push_back(osg::Vec4d(0.0, 0.0, 1.0, 1.0));
	geometry->setColorArray(color);
	osg::Vec3Array* vecArray = new osg::Vec3Array;
	vecArray->push_back(osg::Vec3d(0.0,0.0,0.0));
	vecArray->push_back(osg::Vec3d(4.0,0.0,0.0));
	vecArray->push_back(osg::Vec3d(2.0, 4.0, 0.0));
	vecArray->push_back(osg::Vec3d(2.0, 2.0, 4.0));
	geometry->setVertexArray(vecArray);

	osg::ref_ptr<osg::DrawElementsUInt> drawElemUInt = new osg::DrawElementsUInt(GL_TRIANGLE_FAN);
	drawElemUInt->push_back(0);
	drawElemUInt->push_back(1);
	drawElemUInt->push_back(1);
	drawElemUInt->push_back(2);
	drawElemUInt->push_back(2);
	drawElemUInt->push_back(0);

	drawElemUInt->push_back(0);
	drawElemUInt->push_back(1);
	drawElemUInt->push_back(1);
	drawElemUInt->push_back(3);
	drawElemUInt->push_back(3);
	drawElemUInt->push_back(0);

	drawElemUInt->push_back(0);
	drawElemUInt->push_back(2);
	drawElemUInt->push_back(2);
	drawElemUInt->push_back(3);
	drawElemUInt->push_back(3);
	drawElemUInt->push_back(0);


	drawElemUInt->push_back(1);
	drawElemUInt->push_back(3);
	drawElemUInt->push_back(3);
	drawElemUInt->push_back(2);
	drawElemUInt->push_back(2);
	drawElemUInt->push_back(1);

	geometry->addPrimitiveSet(drawElemUInt);
	osg::Geode* geode = new osg::Geode;
	geode->addDrawable(geometry);
	

	sceneRoot->addChild(geode);





	viewer->setSceneData(sceneRoot);
	viewer->realize();
	return viewer->run();
}

图纸:
在这里插入图片描述

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