启用
if (gltIsExtSupported("GL_EXT_texture_filter_anisotropic"))
{
GLfloat fLargest;
glGetFloatv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT,&fLargest);
glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_MAX_ANISOTROPY_EXT,fLargest);
}
恢复
glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_MAX_ANISOTROPY_EXT,1.0f);